martes, 10 de febrero de 2009

Clase Cubo

/*
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* and open the template in the editor.
*/
package test;

import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;

/**
*
* @author cvleonardo
*/
public class Cubo extends Canvas {

protected BufferedImage sprite;
private int valC;
String col = "";
String colorCubo = "";
public String color = "";
private String[] imagen = {color};
private int altoCubo;
private int anchoCubo;
private int posX;
private int posY = 31;

public Cubo(int posX, int posY, String colorCubo) {
this.posX = posX;
this.posY = posY;
this.colorCubo = colorCubo;
imagen[0] = color;
int pos = 0;
cargaSprite(imagen[pos]);
anchoCubo = sprite.getHeight();
altoCubo = sprite.getWidth();

}

protected final void cargaSprite(String imagen) {
try {
java.net.URL url = getClass().getClassLoader().getResource("res/" + colorCubo);
sprite = ImageIO.read(url);

} catch (java.net.MalformedURLException e) {
e.printStackTrace();

} catch (java.io.IOException e) {
e.printStackTrace();

}

}

public void paintCubo(Graphics g) {
g.drawImage(sprite, posX, posY, this);
}
}

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